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Text hb_plastic.sl prepare.rib interact.sl interact.rib Makefile Option "searchpath" "shader" ["&:.:../../lib/prman:../../shaders/plain"]
Format 640 480 1
Hider "hidden" "jitter" [0]
FrameBegin 0
Display FILENAME "tiff" "rgba"
ReadArchive "../lib/view.rib"
WorldBegin
#if LIGHT == 1 Attribute "identifier" "string name" ["ambient"] LightSource "ambientlight" 1 "intensity" [1] "lightcolor" [1 1 1] #endif
#if LIGHT == 2 Attribute "identifier" "string name" ["light1"] LightSource "spotlight_rts" 2 "from" [0.402 0.227 -0.702] "to" [0.124 -0.422 0.005] "intensity" [1] "coneangle" [0.75] "lightcolor" [1 1 1] #endif
#if LIGHT == 3 Attribute "identifier" "string name" ["light2"] LightSource "spotlight_rts" 3 "from" [-0.602 0.159 -0.162] "to" [-0.309 -0.751 0.130] "intensity" [1] "coneangle" [0.7] "lightcolor" [1 1 1] #endif
#if LIGHT == 4 Attribute "identifier" "string name" ["light3"] LightSource "spotlight_rts" 4 "from" [0.214 -0.0148 1.630] "to" [0.113 -0.234 0.660] "intensity" [1] "coneangle" [0.8] "lightcolor" [1 1 1] #endif
Attribute "visibility" "string transmission" ["opaque"] Attribute "visibility" "int trace" [1] Attribute "trace" "displacements" 1
ReadArchive "../lib/scene.rib"
WorldEnd
FrameEnd |