 
Text    hb_plastic.sl    prepare.rib    interact.sl    interact.rib    Makefile 
 
surface main(   varying color Cambient=0; 
                varying color Clight1=0; 
                varying color Clight2=0; 
                varying color Clight3=0; 
                 
                uniform float intensityA=1; 
                uniform float intensity1=1; 
                uniform float intensity2=1; 
                uniform float intensity3=1; 
                 
                uniform color lightcolorA=1; 
                uniform color lightcolor1=1; 
                uniform color lightcolor2=1; 
                uniform color lightcolor3=1; 
                ) 
        { 
        Ci=Cambient*intensityA*lightcolorA 
                        + Clight1*intensity1*lightcolor1 
                        + Clight2*intensity2*lightcolor2 
                        + Clight3*intensity3*lightcolor3; 
        } 
 
	
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