
Text hb_plastic.sl prepare.rib interact.sl interact.rib Makefile

surface main( varying color Cambient=0;
varying color Clight1=0;
varying color Clight2=0;
varying color Clight3=0;
uniform float intensityA=1;
uniform float intensity1=1;
uniform float intensity2=1;
uniform float intensity3=1;
uniform color lightcolorA=1;
uniform color lightcolor1=1;
uniform color lightcolor2=1;
uniform color lightcolor3=1;
)
{
Ci=Cambient*intensityA*lightcolorA
+ Clight1*intensity1*lightcolor1
+ Clight2*intensity2*lightcolor2
+ Clight3*intensity3*lightcolor3;
}
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