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Text hb_plastic.sl prepare.rib interact.sl interact.rib Makefile surface main( varying color Cambient=0; varying color Clight1=0; varying color Clight2=0; varying color Clight3=0;
uniform float intensityA=1; uniform float intensity1=1; uniform float intensity2=1; uniform float intensity3=1;
uniform color lightcolorA=1; uniform color lightcolor1=1; uniform color lightcolor2=1; uniform color lightcolor3=1; ) { Ci=Cambient*intensityA*lightcolorA + Clight1*intensity1*lightcolor1 + Clight2*intensity2*lightcolor2 + Clight3*intensity3*lightcolor3; } |