These examples demonstrate the various features of the system. There are clearly some missing from the sequence - these will appear in the future.


1: Render Passes - demonstrates very simple interaction with ambient, diffuse and specular levels.

2: Light Passes - interaction with individual light levels.

3: Surface Attributes - adjusting lighting on surfaces with a static camera.


4: Surface Attribute Mesh - similar lighting adjustments, but with geometry allowing camera movement.

5: Trick - the integration of the Interaction Trick.

6: SAM Trick Hynrid - a surface attributes mesh and a ray-served scene together.

9: Large SAM - a larger surface attribute mesh.