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These examples demonstrate the various features of the system. There are clearly some missing from the sequence - these will appear in the future. 1: Render Passes - demonstrates very simple interaction with ambient, diffuse and specular levels. 2: Light Passes - interaction with individual light levels. 3: Surface Attributes - adjusting lighting on surfaces with a static camera. 4: Surface Attribute Mesh - similar lighting adjustments, but with geometry allowing camera movement. 5: Trick - the integration of the Interaction Trick. 6: SAM Trick Hynrid - a surface attributes mesh and a ray-served scene together. 9: Large SAM - a larger surface attribute mesh. |