
Text hb_plastic.sl prepare.rib interact.sl interact.rib Makefile

surface hb_plastic(
float Ks=0.5;
float Kd=0.5;
float Ka=1;
float roughness=0.2;
color specular_color=1;
)
{
normal Nf;
vector V;
Nf=faceforward(normalize(N),I);
V=-normalize(I);
color Cambient=Cs*(Ka*ambient());
color Cdiffuse=Cs*(Kd*diffuse(Nf));
color Cspecular=specular_color*Ks*specular(Nf,V,roughness);
Oi=Os;
Ci=Os*(Cambient+Cdiffuse+Cspecular);
}
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