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Text prepare.rib interact.rib trick.rib Makefile Option "searchpath" "shader" ["&:.:../../lib/prman:../../shaders/plain"]
Projection "perspective" "fov" [34]
Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0.3 2 1 ] Rotate -20 1 0 0
FrameBegin 1 WorldBegin
# Lights
Attribute "identifier" "string name" ["ambient"] LightSource "ambientlight" 1 "intensity" [1] "lightcolor" [0.15 0.15 0.15]
Attribute "identifier" "string name" ["light1"] LightSource "spotlight" 2 "from" [0.402 0.227 -0.702] "to" [0.124 -0.422 0.005] "intensity" [1] "coneangle" [0.75] "lightcolor" [1 0.9 0.7]
Attribute "identifier" "string name" ["light2"] LightSource "spotlight" 3 "from" [-0.602 0.159 -0.162] "to" [-0.309 -0.751 0.130] "intensity" [1] "coneangle" [0.7] "lightcolor" [0.4 0.3 0.6]
Attribute "identifier" "string name" ["light3"] LightSource "spotlight" 4 "from" [0.214 -0.0148 1.630] "to" [0.113 -0.234 0.660] "intensity" [1.6] "coneangle" [0.8] "lightcolor" [0.6 0.0.3 0.0]
Attribute "identifier" "string name" ["mixer"]
Surface "interact.sl"
Attribute "identifier" "string name" ["geometry"]
Geometry "surface_attribute_mesh" "filename" ["scene.hbsam"]
Geometry "ray_server" "filename" ["trick.rib"] "raw" [1]
WorldEnd FrameEnd |