|
Text hb_plastic.sl prepare.rib Makefile interact.sl interact.rib surface main( varying color Cambient = 0; varying color Cdiffuse = 0; varying color Cspecular = 0; varying float Froughness = 0; ) { Os=1; //#### Oi = Os; Ci = Os*(Cambient*ambient() +Cdiffuse*diffuse() + Cspecular*specular(N,-normalize(I),Froughness)); } |