
Text hb_plastic.sl prepare.rib interact.sl interact.rib Makefile

surface main( varying color Cambient = 0;
varying color Cdiffuse = 0;
varying color Cspecular = 0;
uniform float Fambient = 1;
uniform float Fdiffuse = 1;
uniform float Fspecular = 1;
)
{
Ci = Cambient*Fambient + Cdiffuse*Fdiffuse + Cspecular*Fspecular;
}
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