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Text hb_plastic.sl prepare.rib interact.sl interact.rib Makefile surface main( varying color Cambient = 0; varying color Cdiffuse = 0; varying color Cspecular = 0;
uniform float Fambient = 1; uniform float Fdiffuse = 1; uniform float Fspecular = 1; ) { Ci = Cambient*Fambient + Cdiffuse*Fdiffuse + Cspecular*Fspecular; } |